The perfum project
For this perfume campaign, I modeled and rendered the bottle entirely in Blender, focusing on two key details: the textured glass and the liquid inside. The glass features a subtle frosted, ribbed surface that catches light beautifully, while the amber-toned liquid was carefully simulated to react naturally with the bottle's contours and transparency. This approach gave me complete control over lighting, reflections, and camera angles—allowing me to create a set of luxurious, cohesive hero shots without the need for physical prototypes or repeated studio shoots.








